CRN 10162 Computer Programming II - CPSC 101 - A1 |
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This course is a continuation of CPSC 100-4. Objects, classes, inheritance and polymorphism are discussed in depth. Other topics include object-orieted program design and development using principles of software engineering; modeling with UML; GUI components and graphics; dynamic storage allocation, the heap, and garbage collection; run-time support for program execution; and the use of standard libraries. Students work cooperatively to complete a medium-sized project. This course requires both tutorial and laboratory components. Please note: You must register separately in lecture lab, and tutorial components. Levels:  Undergraduate Campus:   World Wide Web Schedule Type:  Lecture Instructional Method: Online Credits:   4.000 |
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CRN 10163 Computer Programming II - CPSC 101 - L1 |
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This course is a continuation of CPSC 100-4. Objects, classes, inheritance and polymorphism are discussed in depth. Other topics include object-orieted program design and development using principles of software engineering; modeling with UML; GUI components and graphics; dynamic storage allocation, the heap, and garbage collection; run-time support for program execution; and the use of standard libraries. Students work cooperatively to complete a medium-sized project. This course requires both tutorial and laboratory components. Please note: You must register separately in lecture lab, and tutorial components. Levels:  Undergraduate Campus:   World Wide Web Schedule Type:  Laboratory Instructional Method: Online Credits:   0.000
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CRN 10164 Computer Programming II - CPSC 101 - L2 |
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This course is a continuation of CPSC 100-4. Objects, classes, inheritance and polymorphism are discussed in depth. Other topics include object-orieted program design and development using principles of software engineering; modeling with UML; GUI components and graphics; dynamic storage allocation, the heap, and garbage collection; run-time support for program execution; and the use of standard libraries. Students work cooperatively to complete a medium-sized project. This course requires both tutorial and laboratory components. Please note: You must register separately in lecture lab, and tutorial components. Levels:  Undergraduate Campus:   World Wide Web Schedule Type:  Laboratory Instructional Method: Online Credits:   0.000
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CRN 10165 Computer Programming II - CPSC 101 - L3 |
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This course is a continuation of CPSC 100-4. Objects, classes, inheritance and polymorphism are discussed in depth. Other topics include object-orieted program design and development using principles of software engineering; modeling with UML; GUI components and graphics; dynamic storage allocation, the heap, and garbage collection; run-time support for program execution; and the use of standard libraries. Students work cooperatively to complete a medium-sized project. This course requires both tutorial and laboratory components. Please note: You must register separately in lecture lab, and tutorial components. Levels:  Undergraduate Campus:   World Wide Web Schedule Type:  Laboratory Instructional Method: Online Credits:   0.000
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CRN 10166 Computer Programming II - CPSC 101 - T1 |
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This course is a continuation of CPSC 100-4. Objects, classes, inheritance and polymorphism are discussed in depth. Other topics include object-orieted program design and development using principles of software engineering; modeling with UML; GUI components and graphics; dynamic storage allocation, the heap, and garbage collection; run-time support for program execution; and the use of standard libraries. Students work cooperatively to complete a medium-sized project. This course requires both tutorial and laboratory components. Please note: You must register separately in lecture lab, and tutorial components. Levels:  Undergraduate Campus:   World Wide Web Schedule Type:  Tutorial Instructional Method: Online Credits:   0.000
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CRN 10167 Computer Programming II - CPSC 101 - T2 |
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This course is a continuation of CPSC 100-4. Objects, classes, inheritance and polymorphism are discussed in depth. Other topics include object-orieted program design and development using principles of software engineering; modeling with UML; GUI components and graphics; dynamic storage allocation, the heap, and garbage collection; run-time support for program execution; and the use of standard libraries. Students work cooperatively to complete a medium-sized project. This course requires both tutorial and laboratory components. Please note: You must register separately in lecture lab, and tutorial components. Levels:  Undergraduate Campus:   World Wide Web Schedule Type:  Tutorial Instructional Method: Online Credits:   0.000
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